One of Trinity's big features is its external texture loader. This allows textures far, far beyond the original 512x512px limit of Half-Life to be used in-game. In theory you can … read more.
One of the limitations of the Gold Source engine is its weakness with shadows. Without making your own renderer (which is complex and can result in high hardware requirements) goo… read more.
*(Special Thanks to Devin/Awkook for Links and The Original Article)*
Mapping is arguably the most basic (yet complex) and most popular form of video-game modding. With the Half-… read more.
Modeling for Half-Life is like modeling for many other video games. However with some restrictions which I will get into later in this article.