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Tuesday, January 10, 2012 09:32 9:32:31 am EST

Big Updates Underway

Written by Doommarine23

Hey guys, its been quite a long time and no see, with a lack of content and missed deadline promises (Such as the K2), and I apologize on the behalf of all of us here at HLZ for not sticking to any kind of deadline, but its really been busy for the few who work here. (Awkook, Hunk, Hiroplex, Captain B.O, AMW_Drizz, and I. Hopefully I did not miss anyone here). But basically, not to shove a load of excuses onto your monitor, I just to basically say, Hiro and I have done quite a bit of planning for the future of HLZ and I've talked to Awkook and Hunk occasionally about it, but I feel that what we plan on doing is a very big thing, basically. I want us to branch out from being just a Goldsource niche to both covering Source and Gold-Source equally, and I want to have better support for overall community discussion and non-source/goldsource engines and projects. I also want us to branch out in mod news, covering mods of all types of sizes and interviewing them too, anyone with a small mod? Don't be discouraged, because small-time mods are some we are very interested in giving equal and fair attention to in the modding world. Besides this, we're also thinking of community projects, something that needs to be better fleshed out and explained at a later time as we still need to get the ground work for that. But basically to be quick and blunt.

 

Expect some things to be wonky or offline or incomplete for a bit, expect some new website and forum sections, and expect a surge of new content and some interesting things we have not tried before on HLZ (Video Tutorials, for example. Or Mailbags for them, expect more on this soon).

Hopefully this will interest some of you in checking out the forum and helping us form a better community, see you soon guys.

Tuesday, November 15, 2011 01:09 1:09:12 am EST

Trinity and Vluzacn compilers update

Written by Hunk

The Trinity engine for Half-Life was recently updated, changes include real-time shadows for projective dynamic light sources as well as some bug fixes. Currently under development the shadows work only for the player's flashlight, it will cast shadows for world brushes, models and solid rendered objects, it won't work however for lightmap entities just yet, same with dynamic light entities.

Access Trinity's article

 

Additionally, Vluzacn's custom map compilers were updated to version 2.5, a lot of changes were made so if you wish to check out what was updated click on the link below.

Vluzacn's custom compilers sven co-op thread

 

This is all for now, stay tuned for future updates, have a nice day.

Saturday, November 12, 2011 05:15 5:15:23 pm EST

Quick Update

Written by awkook

 

Hey guys just a quick update, I fixed the old programs page, and that will remain up until the new programs page gets made. Have a great day!

Thursday, November 10, 2011 10:12 10:12:39 pm EST

November News

Written by Doommarine23

Hey guys, Just posting an update. I hope you all had a great Halloween and I hope you're all getting ready for Thanks-Giving. Anyway, I just want to say that the Programs Page still isn't ready. I've been really busy and haven't had time to touch it, but hopefully by the end of this month it will be completely back up and running. I also got a few projects that everyone will get a chance to see sooner or later.

See you guys later, have a great November!

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